![]() Obligatory Ordinator What can be said about the mod that hasnt already? There's an entire tree in Alteration dedicated to spellswording, an entire tree in Conjuration dedicated to making your bound weapons absurdly good, and of course all of the overhauled spell trees that will (usually) work with your offhand! These are all LE, though I'm sure most if not all are converted to SSEįorgotten Magic Redone From experience has given a few combinations that really let a Crusader type of spellsword take off, namely the Hammer of Justice spell that lets you conjure a mace, when held it can be improved to give you 50% more magic damage, making up for the lack of dual casting Hotkey auto cast - so you can use weapons and spells at the same timeīattlemage - lets you cast spells using your swordĭual Wield Parry SSE - lets you parry at the same time as using a spell in one hand, very important for a melee spellsword Here's a few of my favorite spellsword mods to get you started: Typically more lightly armored and more focused on quick sword attacks than the more formal battlemage, spellswords often rely on hired help to get through large packs of enemies. They may not be as skilled at magic as a pure mage or as good at swordwork as warrior, but the wide array of skills at their disposal lets them get through challenges in creative ways. Masters of both spell and sword (ok, that's a gimme), spellswords will do whatever it takes to win. ![]() So, to continue from the Paladin series, here's the next installment - spellswords! With mods, any playstyle is viable, even that of a hunter or merchant. Not only do you not really pick one, but the game doesn't push you towards specialization. Dualcast affects duration.Skyrim is sorely lacking in class archetypes. Mass paralysis - aimed, area lowered 25%. Dualcast increases lvl affectted.ĭragonhide: 80% DR for 45 seconds. 75 fire dmg per sec for 4 seconds to undead. Thrall spells (Frost,Flame,Storm,Dead)- last one week, dualcast effects duration.īane of the undead - Aimed, affects up to lvl 30. Dualcast effects magnitude.Ĭall to Arms - 25% boost to weapon skills, increases hp and stamina. Mayhem/Hysteria/Harmony - Aimed spells, affects up to lvl 30. Aimed spell in 1.1 Dualcast increases magnitude. Dualcast increases magnitude.įirestorm - 100/175/225 fire damage. Resistance removed due to player resist altering dmg. Dualcasting increases magnitude.īlizzard - 40 Frost dmg per sec. New esp have a different name so if you are upgrading from 1.0 you must delete old files. Firestorm is now aimed and more master spells are useable on dragons. ![]() Feedback + constructive criticism appreciated.Īdded readme and changed some of the spells area/magnitude. I put it at the bottom of my mod list and it works just fine. If you do have a mod that this would conflict with, use this after. Itshould be compatible with any mod that does not change the existing master spells. This is my first mod so i hope u like it! Please report bugs and i will work on them. (Havent decided if the destruction spells are too OP, i may make a version for less damage). Damage values on master destruction spells also increased. Unless its my ENB.) Also now that many are aimed, areas have been reduced greatly for spell balance reasons. Cant seem to make the effect not flicker. Projectiles and Explosions display properly.(Except LS. I also changed some of them to aimed spells rather than on self. ![]() Many master spells can now be used on dragons in the dragonborn dlc. All spells at master level are now single handed and dualcastable. A mod that changes the way master spells are used.
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